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Chinese checkers rules for two players
Chinese checkers rules for two players







If two sets are used, each player controls two differently colored sets of pieces at opposite corners of the star.

chinese checkers rules for two players

If one set is used, pieces race across the board into empty, opposite corners. In a three-player game, all players control either one or two sets of pieces each. The four-player game is the same as the game for six players, except that two opposite corners will be unused. The remaining players usually continue play to determine second- and third-place finishers, etc. The first team to advance both sets to their home destination corners is the winner. When playing teams, teammates usually sit at opposite corners of the star, with each team member controlling their own colored set of pieces. Starting layouts Six players Ĭan be played "all versus all", or three teams of two. (In some instances a player may choose to stop the jumping sequence part way in order to impede the opponent's progress, or to align pieces for planned future moves.) It is not mandatory to make the most hops possible. Red might advance the indicated piece by a chain of three hops in a single move. A hop consists of jumping over a single adjacent piece, either one's own or an opponent's, to the empty space directly beyond it in the same line of direction. In the diagram, Green might move the topmost piece one space diagonally forward as shown.

chinese checkers rules for two players chinese checkers rules for two players

Turns proceed clockwise around the board. There is no capturing in Sternhalma, so pieces that are hopped over remain active and in play. A player may not combine hopping with a single-step move – a move consists of one or the other. Players take turns moving a single piece, either by moving one step in any direction to an adjacent empty space, or by jumping in one or any number of available consecutive hops over other single pieces. In "hop across", the most popular variation, each player starts with their colored pieces on one of the six points or corners of the star and attempts to race them all home into the opposite corner. (On bigger star boards, 15 or 21 pieces are used. Each player has 10 pieces, except in games between two players, when 15 pieces are used. The aim is to race all one's pieces into the star corner on the opposite side of the board before the opponents do the same. Therefore, in this variant even more than in the standard version, it is sometimes strategically important to keep one's pieces bunched in order to prevent a long opposing hop.Īn alternative variant allows hops over any symmetrical arrangement, including pairs of pieces, pieces separated by empty positions, and so on.A single move can consist of multiple hops each piece hopped must be directly adjacent, and hops can be in any direction. Jumping over two or more pieces in a hop is not allowed. (When making a chain of hops, a piece is usually allowed to enter an empty corner, as long as it hops out again before the move is completed.) (For example, if there are two empty positions between the jumping piece and the piece being jumped, the jumping piece lands leaving exactly two empty positions immediately beyond the jumped piece.) As in the standard rules, a jumping move may consist of any number of a chain of hops. A hop consists of jumping over a distant piece (friendly or enemy) to a symmetrical position on the opposite side, in the same line of direction. In the fast-paced or Super Chinese checkers variant popular in France, a piece may hop over a non-adjacent piece. While the standard rules allow hopping over only a single adjacent occupied position at a time (as in checkers), this version of the game allows pieces to catapult over multiple adjacent occupied positions in a line when hopping. This appears to be the fast-paced or Super Chinese checkers variant described in Wikipedia.









Chinese checkers rules for two players